Blondie24: Playing at the Edge of AI

Blondie 24: Playing at the Edge of Artificial Intelligence
0 is the first book to bring together the most advanced work in the general use of evolutionary computation for creative results. It is well suited for the general computer science audience.
Here's the story of a computer that taught itself to play checkers far better than its creators ever could. Blondie24 uses a program that emulates the basic principles of Darwin evolution to discover on its own how to excel at the game. Through this entertaining story, the book provides the reader some of the history of AI and explores its future.
Unlike Deep Blue, the celebrated chess machine that beat Garry Kasparov, the former world champion chess player, this evolutionary program didn't have access to other games played by human grand masters, or databases of moves for the endgame. It created its own means for evaluating the patterns of pieces that it experienced by evolving artificial neural networks--mathematical models that loosely describe how a brain works.
As we remember Arthur C Clarke's prediction of the successful creation of machines that think like humans, David Fogel dramatically demonstrates how evolutionary computation may in fact bring us to our goal of creating a thinking machine far more quickly than traditional artificial intelligence has been able to do.
f0i Mark Pearson
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uuid: C2DFF181-90E8-4553-84E8-30DFEDF55564
upc: 9781558607835
title: Blondie24: Playing at the Edge of AI
purchase date: 14-12-2005
publisher: Morgan Kaufmann
published: 14-12-2001
price: CDN$ 39.50
pages: 406
net Rating: 4.67
last lookup time: 156321360
genre: Computer Mathematics Machine Learning
fullTitle: Blondie24: Playing at the Edge of AI
currentValue: CDN$ 27.00
created: 156321344
country: ca
author: David B. Fogel
aspect: Paperback
asin: 1558607838