Summary of lispvan June 2008 meeting - Using PLT Scheme for Game Development
Friday, June 20, 2008
At the
June 2008 meeting of
lispvan, Dean Giberson walked us through how
PLT Scheme can make game development easier and more productive. During his presentation (in which he used a basic games engine as his application), he showed how a REPL-based, exploratory style of development can make it easier to try out new ideas and make incremental changes rapidly.
A movie of Dean's
presentation is available (in 2 parts as there was a Windows crash
during the presentation):
Part 1 of movie
Part 2 of movie

Thanks to Dean for an interesting presentation and a great demo of how
Lisp can be used in game development.

