Vancouver Lisp Users Group meeting for June 2008 - Using PLT Scheme for Game Development
Friday, June 6, 2008
Vancouver is often called "Hollywood North" because so many movies are filmed in the city. However, what may not be as well known is that Vancouver is also a hot location for another type of entertainment industry: Computer Games! With companies like Electronic Arts and Slant Six Games located in Vancouver, the city is a real hotbed for computer game development. I've written in the past about using Lisp for game development (see here - my write-up actually got referenced in Wikipedia, so it must be authoritative! ;-) ). Well, this month, we'll be hearing about using Lisp for game development from someone who is in a position to really know what he's talking about. Dean Giberson is currently a Senior Software Engineer at Slant Six Games and previously worked at EA. Here's a short bio:
Dean Giberson was a tool developer for 4 years working on several Star Wars game titles. After a short period teaching and contracting he returned to professional game development working on Sports titles for 3 years. He is currently employed at Slant Six Games working on "SOCOM: Confrontation" developing the next generation of workflow tools.Although we were hoping to be moving to a new location (with a projector and a special meeting room!) for this month's meeting, the new location is still under construction. Therefore, we will be meeting again this month at Calhoun's Coffee House and Restaurant There won't be a projector, so we'll have to VNC a couple of laptops so that we aren't all crowded around one laptop. We've done that in the past, so this shouldn't be a problem (so long as some people remember to bring laptops! ;-) ).
Here's the "official" meeting notice:
Topic: Using PLT Scheme for Game Development
Presenter: Dean Giberson
Date: Thursday, June 19, 2008
Time: 7pm - 10pm (or whenever)
Venue: Calhoun's, 3035 West Broadway, Vancouver (see map)
Summary: Inspired by tools such as DabbleDb, Fluxus, Alice or Processing and driven by the problems of programming in the large Dean will explore the use of PLT Scheme in game development.
Solutions to distributed development, complex tools, and dynamic languages are explored with current solutions explained.
- Live coding
- Web interface for development
- Connecting external tools
- Version control